"If we are to deliver the promise, we have to ensure fast development time and deployment," Goode said. The current dissatisfaction is a story repeated across the industry, and it is likely to have a big effect on which handsets survive; only the most popular handsets are likely to get the best games. Developers estimate that porting a game to a second phone can cost 20 percent extra in development. Less popular handsets, therefore, even if they have bigger screens and better sound, may lose out to the lowest common denominator in games and applications.
Mobile games developer Morpheme's co-founder and managing director, Matt Spall, said the company has to choose very carefully which platforms it develops for, "We will concentrate on smaller screens because they have more market appeal," said Spall, "If we can get 80 percent of the code to work across five or six handsets that cover half a dozen standards it won't be so bad." But, he said, it is simply not possible to develop Java games for 24 different screen sizes, Chris Wright of Digital Bridges, a publisher of mobile games, also sees a fragmented market, "We have to choose very carefully which devices we want to hit." The cost of development, he said, rises fast with the number of platforms that are supported, "We won't hit 24 devices, If we do so stashback case for apple iphone 7 - turquoise then it will be with very low-end titles."..
Others say that if Java does not fulfill its promise soon, there is no shortage of alternatives. Qualcomm recently unveiled the first major upgrade of its Brew technology, and phones are now appearing with Macromedia's Flash technology, which has the benefits of automatically scaling graphics and text to any size of screen. It is compact, they say, and well-established--with many thousands of games already available. ZDNet UK's Matt Loney reported from London. It is becoming apparent that the cross-platform benefits of Java simply do not apply in the same way for mobile phones, developers say.
The Java programming language was built on the premise that a program stashback case for apple iphone 7 - turquoise written in it can run on any platform that has a Java Virtual Machine, This works to varying degrees on PCs and servers, But as more and more phones reach the market with Java virtual machines built in, it is becoming apparent that the cross-platform benefits of Java simply do not apply here in the same way, the developers said, At stake is the promise of mass-market economics for Java software on mobile phones and PDAs (personal digital assistants), Without standards, which would help assure that Java written for one phone would work on another, the promised economic benefits may never materialize..
CNET también está disponible en español. Don't show this again. Wireless networks have gained phenomenal popularity for their ability to let people connect to the Internet from anywhere close to an access point. However, the technology's security has been widely criticized, with the U.S. cybersecurity czar calling it one of the five reasons the nation's infrastructure is insecure. While the SAIC, a research and engineering company, has tried to keep its 10-week old project hush-hush, details have leaked out.